What guideline effectively bans the creation of malware in a computer science class?

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The guideline that effectively bans the creation of malware in a computer science class is rooted in the principle of ethical programming. By stating not to create a program that intentionally damages a system, it emphasizes the importance of responsible behavior among students who are learning to design and develop software.

This principle is critical in cultivating a respectful understanding of the potential impact that code can have. Malware is, by definition, designed to harm, disrupt, or exploit systems, and creating it undermines the core values of professional and ethical conduct in the field of computer science. Educators encourage students to focus on constructive and positive programming skills that contribute to society rather than engage in harmful practices that could lead to legal and ethical repercussions.

In contrast, the other choices either focus on general programming efficiency, online behavior, or software access, none of which directly address the ethical implications of creating harmful software. The focus on intentional harm clearly aligns with the goal of fostering a responsible and ethical approach to programming and technology development.

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